Three Trion figures in matching stages — land clearing, voxel valley, underwater — with quiet orbit controls. Archived from a July 2015 CodePen.
A quiet WebGL stage for looking at game characters the way a museum case looks at sculpture—one figure at a time, lit and set in a world that fits them.
Three Trion Worlds models live here: Boar and Sharknoid from (Rift), and Boomer-Ranger from (Trove), shown with permission. Each stands alone in a matching environment—a Telaran clearing, a voxel valley, or deep water—so the focus stays on presence, lighting, and atmosphere rather than a crowded catalog.
This experiment began on CodePen on July 23, 2015 as a Three.js and AngularJS model viewer (original details). In 2026 it returned as a React Three Fiber rebuild on this site: the same one-model-at-a-time idea, widened to three stages, still a prototype rather than a finished product.