Topicssoftware preservation4 items
Topics · software preservation
Notes and reading tagged software preservation
Physical Games Did Not Die by Themselves
Kyle Orland examines collapsing US physical-game sales as Sony ditches discs—arguing the decline is real, but calling abandonment “practically inevitable” turns a profitable corporate choice into a force of nature rather than a decision that finishes physical ownership off.
Inspired by arstechnica.com · Kyle Orland
An NES, One Transistor at a Time
MetalNES by Ian Addisson is a transistor-level simulation of NES-001 hardware—arguing that rebuilding the console from its electronic components preserves understanding of how the original machine worked, not only the games it ran.
Inspired by github.com · Ian Addisson
Walk Through Video Game History
noclip.website by Jasper St. Pierre and contributors is a browser museum of video game levels you can freely explore—Nintendo-heavy but spanning Portal, Halo, and more—arguing it is serious game preservation and reverse engineering, not just nostalgia or screenshots.
Inspired by noclip.website · Jasper St. Pierre
Four Games Is Not Preservation
Stephen Warwick reports Microsoft bringing four original Xbox games to PCs and handhelds—arguing that digital backward compatibility is not the same as owning physical media, and that four titles fall far short of preserving a library when most classic games are already commercially unavailable.
Inspired by tomshardware.com · Stephen Warwick